As I review each set for potential Type 4 candidates I think of what will fit in a balanced stack, and I dont consider X spells like Fireball (deal X damage, or unlimited) very entertaining, so well pretty much completely ignore those or things with Firebreathing (ie infinite pump abilities), as I want more interactive games
Ive recently found out that even grading companies seem to get it wrong, so much so that over 70% of the POP report on some rarer cards might actually be mislabeled stuff
Enchantments that turn into enchantment creatures Another trope we wanted to hit was the feeling that something was out there, similiar to how film characters feel something isn't right, but there's nothing there that they can see
It gives a player a way to put cards from their graveyard back into their deck, possibly recovering important cards, and then lets them draw a new hand of seven fresh ones, perfect for if one has more mana than useful cards prior to playing Timetwister
One bottleneck for decks that generate a lot of mana is not having enough things to do with that mana