I want the deck to build an army that feels unstoppable, but I also want the option to win without needing combat if the board gets complicated
If any triggered abilities do trigger during this process, they're put onto the stack during the cleanup step
With a ton of good Kioras, a new Tamiyo, Jaces, Garruks, and Teferi, you have a ton of good 'Walkers to choose from and I expect Roalesk decks to explore that space in ways that Pir and Toothy or Ezuri, Claw of Progress did not
For that role, I turn to the Dimir Midrange shell that sat on the fringes of Standard for a while because of the power of Thought Erasure, Thief of Sanity, and Hostage Taker but never broke into the mainstream because it lacked the necessary density of proactive early plays or a powerful enough end-game as it had when The Scarab God was legal
Thats all you get until you reach ferocious, which only requires 3 more power