Early Creatures When it comes to the early games, specifically the first two or three turns, your entire objective consists of getting the mana to play your commander
This card, in theory, closes one of the biggest holes Humans has had as a deck in Modern, and my initial lists will likely feature upward of three copies
In the rare case where you control two of The Wind Crystal, life you gain is multiplied by four
Finally, if you cant beat opponents in the more direct ways above, Laboratory Maniac can still steal you that win
While the tokens it makes aren't evasive, if you're churning through Artifacts it's going to make an absolute ton of them, and White has more than a few tricks to loop an effect like this