Its here mainly due to how impossible it is to make it work within the rules and how awkward it is to resolve not to mention the headache of trying to save space on the table by stacking tokens or other creatures and having somebody place Falling Star onto the stack
A: Red = aggression (Red mana), Green = control/ramp (Green mana), Blue = tempo removal (Blue mana), Purple = resource acceleration (similar to Blue ramp), Black = removal at a cost (Black mana), Yellow = utility/healing (White mana)
For some, that leap has gone further
sure, when you actually tapped three to play it, it would be three full counter-Shocks but usually it could be used to smooth the draw of a top-heavy and mana-heavy deck
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