Nissa, Who Shakes the World Another WAR planeswalker who was amazing in Standard, Nissa, Who Shakes the World provides great value for a five-mana planeswalker
Its quirky design, combined with a strategic evolution, ensures its continued relevance in the franchise
The first new mechanic is aura enchantment roles
Backgrounds and Trainers are ripped directly from titles like Legends Arceus, Masters, and Scarlet and Violet, and you can choose any combination of them to represent your Card
Some cards directly stop extra turns: Trouble in Pairs is absolutely the best because its a great card even if nobody has an extra turn spell, but Gerrard's Hourglass Pendant, Stranglehold, and Ugin's Nexus are all potential hate cards, in descending order of usefulness