Necrodominance turns life into card draw, while Soul Spike turns cards into lifegain at a slightly better rate, so they combo together perfectly
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Enchantment Enchantment (CTRL to add secondary) Evasion Evasion (CTRL to add secondary) Land Land (CTRL to add secondary) Protection Assault Suit Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed
Aragorn, the Uniter Aragorn, the Uniter rewards you for casting multicolored spells, often leading to very oppressive turns
Whats more is that Kit Cloudkicker, Navigator has the Ward keyword too, meaning that it cannot be targeted by opponents unless through a challenge: thereby giving it even more longevity and thus even more opportunities to quest for three lore a turn