Roughly, that would be 12 of each uncommon, 3 of each rare, and 1.5 of each mythic
This is quite great, as Vito features an activated ability for the cost of five mana that provides lifelink to each creature under its owner's control, meaning a Vito player will consistently have access to some form of life-gain
Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing
Ramp and control strategies tend to need more land on the field to play out bigger spells for various reasons, and theyll usually move up to a 43% to 45% range of lands for higher draw consistency and more to grab with their ramp spells
Glaze Fiend 3/10 This is pretty weak in general but it does have some nutty scaling potential in combination with the right cards