Coronet* or Mt
World War Hulk captures that strategy in a five-cost green saga enchantment: you cast a red or green creature for free, slap three +1/+1 counters on a target creature, then double a target creatures power and toughness (and give it trample) until the end of your turn
* how many times am I going to forget to make it so that these guys can't summon themselves
You may cast the creature later from exile.) P/T Number 70 Language English Legal Formats Brawl, Commander, Competitive Brawl, Historic, Legacy, Modern, Pioneer, Timeless, Vintage Not Legal Formats Alchemy, Pauper, Standard Rulings (6/6/2025) An adventurer card uses only its non-Adventure characteristics in every zone except the stack, as well as while on the stack if not cast as an Adventure
Yes, you could just eliminate modes that can't be chosen from the beginning, but what fun is that