Abyssal Harvester Abzan Charm Acrobatic Maneuver Ajani Fells the Godsire Ajani Unyielding Ajani, Inspiring Leader Alabaster Host Intercessor Angel of Deliverance Angelic Ascension Angelic Edict Anoint with Affliction Archenemy's Charm Astarion's Thirst Astral Confrontation Astral Drift Astral Slide Auron, Venerated Guardian Baffling End Baleful Mastery Banish from Edoras Banisher Priest Become Anonymous Bind (playtest) Bishop of Binding Blade Banish Blazing Hope Blessed Light Blessed Reincarnation Blur Bogslither's Embrace Boneclad Necromancer Bring to Trial Brittle Effigy Brutal Cathar Calix, Destiny's Hand Carrion Imp Catapult Master Cemetery Reaper Chained to the Rocks Circle of Confinement Citizen's Arrest Cloudshift Cold Storage Colossal Whale Complete Disregard Conjurer's Closet Constricting Sliver Consuming Ashes Contraband Livestock Crack in Time Crib Swap Cruel Alliance Dakkon, Shadow Slayer Dark Impostor Daydream Deadly Rollick Death in the Family Death-Mask Duplicant Deathrite Shaman Declaration in Stone Devout Decree Dimensional Exile Dimir Doppelganger Dino DNA Dire Tactics Driftgloom Coyote Early Winter Eat to Extinction Eaten Alive Eater of the Dead Emeritus of Truce Endless Sands

The problem is that Im inclined to generate ink (the games version of mana) on every turn, which burns one card from my hand right off the top
You can actually choose to pay the kicker cost of two mana, one of which is Black, to allow you to exile any nonland permanent instead
The winner searches their library for two cards, puts those cards into their hand, then shuffles their library
Yidris, Maelstrom Wanderer is a chaotic commander since the cascade mechanic has a "random" feel to it, but the 99 card deck in Entropic Uprising most certainly supports the Wheel theme and isn't focused on the main commander at all