Adventures in the Forgotten Realms manages to inject some decision-making by having cards literally named after classic D&D prompts like Choose Your Weapon and You Come to a River
For tips on how to organize your card collection, keep reading
These all-conquering creatures don't have their own basic energy, and instead use combinations of other types
They are artifacts and some might be able to sub in for the combo you're thinking of, but there is still substantial difference from the list below, thus I kept them separate
On the flipside, you could build a Y'shtola deck that doesn't focus on this Creature package at all, and you can win the game through alternate conditions, whether that's by dealing enough damage with Y'shtola herself or casting cards like Sheoldred, the Apocalypse, Bloodchief Ascension, or a personal pet card, Approach of the Second Sun