Cards like Qiqirn Merchant and Travel the Overworld excel in a more defensive strategy, so try to strike a balance of bomb rares, removal, blockers, card draw, and towns
Look for standard size sleeves
Token copies of a commander and copies made by Clone effects dont have this property, so they cant deal commander damage
Many Equipment provide stat boosts, such as Behemoth Sledge, Blackblade Reforged, and Hexplate Wallbreaker, making hitting the seven threshold easier Some Equipment puts +1/+1 counters on the equipped creature, such as Power Fist and Pip-Boy 300, which makes it easier for creatures to permanently have seven power, with or without Equipment
The player can paper an entire wall with their old cards to totally renovate that room with a unique style