On top of that, Aurora, Dreaming Guardians three strength and five willpower pair with its two lore to make it a solid card by itself, able to likely withstand a few attacks in the early game - especially given that having Shift 3, allowing you to bring it out on top of another Aurora card for a lower ink cost, means you can have it on the field very early on
Even better, it digs six cards deep to find more legendary creatures
Arguably Minimus Containment is a bit better tempo wise, since the Treasure it transforms the nonland into can only be used once, and the permanent needs to be sacrificed as a bonus for us
The Mardu are nomads who defend and expand their vast territory through agile tactics and the exploitation of weakness
I really like the upside that flying brings to a creature like this, and almost any go-wide deck will see this as a huge roadblock