You just keep moving your equipment around, either drawing a card or putting lands into play each time you do, until you eventually win with a convoluted loop that involves sacrificing your lands to Sylvan Safekeeper, shuffling everything back into your library with Endurance, and then eventually blowing up all your opponent stuff with the Zur or bouncing all their permanents with a Teferi while also creating like a million tokens along the way
You won't scry, and you won't draw a card
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Finally we round out the upgrades with more Enchantress staples like Wild Growth for enchantment ramp, Hallowed Haunting as blockers and finisher, Brilliant Restoration for mass reanimation, etc
These cards can be recursive engine cards or powerful one-time effects, but in all cases they like to combine with Loam, Land Tax, and other cards that load up your hand with lands