The spells mentioned above won't be very good without a way to load your graveyard with threats
There are three primary ways to win with tokens: You attack with enough creature tokens that your opponent cant possibly hope to block them all, You pair your token generation with Mirkwood Bats, Impact Tremors, Zulaport Cutthroat, and similar effects that drain your opponents life total as your tokens enter and leave the battlefield, or You have sacrifice outlets that let you cash in tokens to kill blockers and/or drain your opponents life, like Goblin Bombardment
Battle across the planes of the Multiverse in the Commander format with these five unique decks: Growing Threat, Cavalry Charge, Call for Backup, Divine Convocation, and Tinker Time
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the potential to buff your board while also being an unfavorable block target is reminiscent of some classic Magic design a la enchanting a Whirling Dervish with Venom