There is a reason why this is a great reanimation target in Legacy
Mulldrifter dominates Cubes, Standards, and Commanders alike

Admonition Angel Adventuring Gear Aesi, Tyrant of Gyre Strait Akoum Firebird Akoum Hellhound Akoum Hellkite Akoum Stonewaker Ambrosia Whiteheart Architect of the Untamed Avenger of Zendikar Baloth Woodcrasher Belligerent Whiptail Black Chocobo Bloodghast Bristly Bill, Spine Sower Brushfire Elemental Calcite Snapper Canopy Baloth Canyon Jerboa Caustic Crawler Choco, Seeker of Paradise Chocobo Racetrack Claim the Kingdom Cosi's Ravager Courser of Kruphix Dragonback Assault Dreadwurm Druid Class Dnedain Rangers Earthbender Ascension Elfsworn Giant Embodiment of Fury Embodiment of Insight Emeria Angel Emeria Shepherd Eternity Vessel Eumidian Terrabotanist Eusocial Engineering Evolution Sage Fearless Fledgling Felidar Retreat Fledgling Griffin Floral Evoker Genemorph Imago Geode Rager Geyser Glider Geyserfield Stalker Glacier Godmaw Gladiolus Amicitia Glyph Elemental Grappling Kraken Grazing Gladehart Greensleeves, Maro-Sorcerer Groundswell Grove Rumbler Guardian of Tazeem Guul Draz Overseer Hagra Crocodile Hedron Crab Hedron Rover Hedron Scrabbler Icecave Crasher Icetill Explorer Ior Ruin Expedition Iridescent Vinelasher Jaddi Offshoot Ka-Zar of the Savage Land Kazandu Mammoth Kazandu Nectarpot Khalni Heart Expedition Lotus Cobra Maja, Bretagard Protector

Adelbert Steiner Steiner, its sad to say, isn't very good in Magic, as a small life linker with a situational and weak growing ability that leaves it otherwise available to die to 1/1s
Interestingly the payoff for accumulating experience with Aang is a bit of a nonbo with the above