Sure, the Prophets lack any sort of protection or evasion and you have to exile one of your own Merfolk when it enters, but the allure of multiple extra turns is simply too much to ignore
(And as a reminder, if you ever have any topic suggestions, either mechanics or otherwise, please feel free to send them my way!) Strap on your Darksteel Plate and take your Valorous Stanceit's time to talk about playing with indestructible
For a single red mana, you can exile the top card of your library to play
What I like about this Jund creature is that it's difficult to kill it entirely, as it can easily return from the graveyard thanks to its activated ability, along with a few partners in crime
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