In grind-heavy Commander games, each death shifts life totals in your favor, and over multiple turns, that pressure becomes impossible to ignore
With connive X, you draw X cards, discard X cards, then put a +1/+1 counter on the creature for each nonland card you discarded
While it only takes second place because its not quite as strong as the #1 spot, its got a lot going for it
Also, there are always ways to build decks in colours that dont make sense, there are a few Blue Aggro decks, but it isnt a common thing, and you shouldnt be trying to break the mould with your first deck
If you cast a strong burn spell, such as Lighting Bolt or some variant thereof, then dropping her and re-Bolting something else is strong