It makes it far more expensive to pick up the individual packs, coming as they do either with frippery and extras like coins, oversized cards, or sleeves, that bulk up both the contents and the price, or in individual booster packs at $5 a pop
Without Charizard, this set wouldn't command the $400+ price tag, given that the other chase cards aren't nearly as enticing
Its nothing that exploratory for a merfolk deck, and I wish theyd leaned just a little more into the explore ability here
While theres a good deal of flavor, besides the number one card, theres not all that much to get excited about
This might trigger some abilities, like the +1/+1 counter ability on The Most Dangerous Gamer