Our MTG colors guide has more detail, but here's a rough idea of what each color is best at: White - protection, small creatures, life gain Blue - card draw, counter spells, hard-to-block creatures Red - fast creatures, direct damage, temporary power Black - removal, sacrifice, reanimation Green - ramp, big creatures, enabling other colors It's quite easy to figure out what colors you want to play, but figuring out how many colors is more of a challenge

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We have some engines in place that can rev up to keep us in the game or bring it to a close
Final thoughts on ProxyMTG print quality Print quality is easiest to praise when it stops being a topic after the first game
1 Grma, Saruman's Footman