Turn X- Play Taniwha
If you just paid some life and named two colors when you played a fetchland, and that land tapped for mana of those two colors for the rest of the game, theyd be better than all the other lands in Modern, but on top of that, they trigger landfall twice, count toward delirium, trigger revolt, allow you to shuffle your deck if you need to, and interact with a variety of other mechanics, as well as marginally thinning your deck. Fetchlands are fantastic, and were allowed to play up to 40 of them, but even though people play twenty to 24 lands, they rarely play more than twelve fetchlands
Rock/Steel-type Pokmon that reduce pokemon and Ghost-type Pokmon that nullify pokemon appear from Route 6, so let's quickly take them out with Grass/Electric-type techniques
As long as you cast a lot of cheap instant and sorcery cards early-game, its huge initial cost of 10 colorless mana is reduced by one for each of those cards in your graveyard
That sounds familiar