The right play is going to depend on the matchup (if they're a very fast deck it could be right to block), your hand (if your next play is a Ghoulraiser and your creature is instead a Walking Corpse, it is excellent to block), and your tribe along with your deck
I did play some games with Armored Skyhunter, but I think its firmly a card that wants to be played in builds that aim for extra combats, which help to balance out the hits and misses
You rarely recover from many of these destruction moves, as only one card, the aforementioned Song of Inspiration, allows you to bring creatures back from the graveyard
Ruric Thar, the Unbowed absolutely chunks anyone foolish enough to cast a non-creature spell (including you, but thats the Gruul way)
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