If you want to play a longer more mid-to-lategame style deck in Mono Red that interacts more with the table, well, it gets more challenging because it makes Mono Red's inherent weaknesses more glaring: subpar card draw and ramp, subpar answers to creatures, minimal options for enchantment removal, commander protection, and recursion, things that get more pronounced as the game progresses
Although the board presence gained from using her -3 ability is strong, sometimes it wont hit a relevant creature and leave itself open for attack
Once a character has been on the board for a turn, you can perform actions with them, either challenging an opponent's character or questing to gain lore
So if you want to print a full deck on demand with minimal friction, PrintMTG is the obvious pick
In a pinch, using it as a hard counter can feel a little bad, since were effectively paying an extra for a basic Counterspell, but the variety of uses for the charm is what makes it powerful