they're perfect for building decks, playing Limited games with friends, and are tons of fun to open WELCOME TO THE GATHERINGMagic: The Gathering is a collectible card game that weaves deep strategy, gorgeous art, fantastical stories, and a thriving fan community all together into a card game experience like no other CONTENTS30 Play Boosters, each containing 14 Magic: The Gathering | Teenage Mutant Ninja Turtles cards #15: Jumpstart Jumpstart is a very fun Magic product
OP-10s Trafalgar Law Manga Rare gives this set a high floor for long-term value
People didnt sleep on it long though, and it will be a Commander mainstay until every creature is printed with Indestructible, at which point well still probably see it, just in combination with some other effect that redirects or abuses creature damage
As revealed on the Weekly MTG stream, the cards are: Cecily, Haunted Mage (Eleven, the Mage) Bjorna, Nightfall Alchemist (Lucas, the Sharpshooter) Arvinox, the Mind Flail (Mind Flayer, the Shadow) Wernog, Rider's Chaplain (Will the Wise) Sophina, Spearsage Deserter (Chief Jim Hopper) Othelm, Sigardian Outcast (Mike, the Dungeon Master) Hargilde, Kindly Runechanter (Dustin, Gadget Genius) Elmar, Ulvenwald Informant (Max, the Daredevil) Havengul Laboratory Mystery (Hawkins National Laboratory Upside Down) One very important thing to note is that, unlike the Ikoria: Lair of Behemoth Godzilla cards, or Innistrad: Crimson Vow's Dracula cards, these make absolutely no reference to their Stranger Things origins
For both GRN and RNA, I was missing about 30 Uncommons out of the 320 total