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Their weirder interactions are fun if you understand them, but you must explain them every time you play against someone for the first time, and your opponent never quite believes you at first
It's not a crazy inventive strategy with infinite or broken combos, but if you focus on the goal of bringing your opponent's life to 0, what's that the captain says
Its a board wipe, and thats huge, but the 6/6 creature is only going to be around for a couple of turns
One possibility is to cast Apocalypse, a card that gets rid of everything, including your hand, leaving you only with Barren Glory, but that needs to be done on your upkeep, so there are options like Leyline of Anticipation or Emergence Zone to give these spells flash