On the other hand, if a move's type is weak against both of the opponent's types (such as Wake-Up Slap, a Fighting-type move, used against a Sigilyph, a Psychic/Flying Pokmon), then the move does of the damage
Two mana is the usual Standard for these sorts of abilities, but the additional cost of discarding two cards can be problematic
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However, since this alone has a high Squirrelk of bending, we recommend that those who want to prevent damage should add to the inner sleeve to make it double or triple-layered
I tried to make their effects as fair and balanced as possible, but since I haven't kept track of today's meta, there is probably a loophole I missed somewhere