While you do need to jump through hoops to make your opponents lose life, simply saving your big plays for after combat in the second main phase could allow you to cascade off of some of the deck's bigger cards and hit some spicy bombs
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If the pile of bounty cards is claimed before the game is over, a "jailbreak" occurs
Archmages Charm In a surprise to nobody, Archmages Charm is the card Im most looking forward to jamming from Modern Horizons
There are infinite combos that outright win you the game, like with Walking Ballista, but Heliod can be a centerpiece of devotion decks, +1/+1 counters, lifegain decks, and enchantment-based decks