The manabase I provided is probably terrible (Im not used to working with fetchlands that dont have dual lands to search up), the mix of removal likely has to be reworked once we know what the format ends up looking like, and the curve is a bit clustered on the three spot between the removal spells and our eight three mana enablers, but just imagining the frustration of an opponent whos trying to crack a board that constantly gets reflooded with Zombies and deathtouch Snakes makes me want to see this in action
Speaking of prowess, the creature side of Elusive Otter has that keyword ability, and it also cant be blocked by creatures with power less than its power, making for an elegant and highly synergistic card, especially when paired with more Otters
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That activated ability is sweet, but you cant just cast your fifth Templar Knight and then activate the ability unless you can give that Knight haste, so there are some hoops to jump through