This is the step most people skip, which is why they have gorgeous Zombie tokens and then use a penny for one random Clue. The Token Package Worksheet For each token your deck can make, write down: Name (Zombie, Treasure, Clue, Copy of a creature, etc.) Type line (Creature, Artifact, Enchantment, Aura Role, and so on) Power/toughness (if it is a creature) Rules text (especially for predefined tokens like Treasure and Clue) Quantity pattern One at a time Makes a pile Goes wide suddenly Tracking needs Needs to tap Gains counters a lot Transforms Copies other creatures Then do the same for emblems: Source planeswalker Full emblem text Anything you always forget (which is usually the important part) Dont forget the predefined token trap A bunch of tokens in MTG have defined rules text baked into the rules (Treasure, Food, Clue, Blood, Powerstone, and more)
My first draft of the deck had Rampant Growth and Cultivate, but those cards specify they have to be basic lands
Finally, the Reverse-Holo card, distinguished by a holographic finish on every surface except the artwork, sold for 3,640 (almost $5,000)
Delighted Halflings default mana being colourless is actually ideal here, and that all-important second point of toughness makes it a responsible choice with Orcish Bowmasters and the recently resurgent Lava Dart lurking around every corner
I really do enjoy the political interaction here, and defense, and then you can help a foe by preventing damage from one enemy to another to make friends