I'll give you the breakdown cost here under a heading: 0.75: 0.49: 0.35: 0.25: 1 Armillary Sphere 1 Barren Moor 1 Commander's Sphere 1 Desert of the Fervent 1 Desert of the Glorified 1 Evolving Wilds 1 Field of Ruin 1 Forgotten Cave 1 Hidden Necropolis 1 Hidden Volcano 1 Mind Stone 1 Mortuary Mire 1 Rakdos Cluestone 1 Rakdos Guildgate 1 Rakdos Locket 1 Rix Maadi, Dungeon Palace 1 Stonespeaker Crystal 1 Terramorphic Expanse 0.15: Since our leader costs two mana, we don't need rocks with the right amount of mana to accelerate his dropping, instead I am running on theme stuff, like Commander's Sphere and Stonespeaker Crystal
Finale of Devastation lets you search your library for a creature with a mana value equal to X, where X is the amount of mana you put into the spells cost, and put it directly into play
Nothing really new under the sun here, but I think it's time for a little more advanced follow up on my old post on how to spot fakes to avoid getting caught up in paranoia
Three mana to exile three creatures over three turns, and then a decision from that table do they come back, or go to the bottom of the library
For five ink you and all other players all discard their hands and draw a brand new hand of seven cards