War Room War Room really matches Commander because it interacts directly with the concept of "having one commander for your army"
The strategy is to play Mewtwo in the active slot after you have built up enough energy and then use Gardevoirs Psy Shadow ability to refill Mewtwos energy for Psydrive each round, pulling an extra energy alongside the one you are automatically given every round
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Suddenly, were bypassing the prohibitive equip costs of Ultima Weapon and Kaldra Compleat, and our indestructible Hammer of Nazahn target is suddenly a massive beater with trample, first strike and haste
While 1st Edition copies command five- and six-figure prices, the Unlimited print run remains the most accessible way to own a piece of that original magic