I'd suggest removing four Mountains, three Swamps, and three Islands to make room for: Xander's Lounge Darkwater Catacombs Shadowblood Ridge Temple of Deceit Temple of Malice Temple of Epiphany Temple of Epiphany Crypt of the Eternals Vivid Crag Vivid Creek Vivid Marsh Mid-Budget Mana Base You can improve the mana base much more by removing 12 of the basic lands (four of each) and three of the worst dual-land cycle (Choked Estuary, Foreboding Ruins, Frostboil Snarl)
What happens if I cancel
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Kogla and Yidaro comes down and can either attack this turn or immediately fight something
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