That drawback meant the designers could give the gods extremely low casting costs compared to their potential, creating exciting, competitive cards that felt worthy of the creature type
The Starter Kit includes a pair of ready-to-play 60-card decks with deck boxes in addition to four double-sided token cards and rulebooks to teach you how to play the game
Ways to move +1/+1 counters between creatures, to make sure Verazol always has plenty of counters
You could ask: Are you going to attack me this turn? Do you have a counterspell in your hand? Are you able to win the game this turn? If I were to ask you if you concede the game, would your answer to that question be the same as the answer to this question? Spark Fiend is hilarious because its not entirely clear what the card does, why it does it, or how it does it
Its stronger, however, because of two things: The infamous combination of Strip Mine and Crucible of Worlds to get rid of all of your opponents lands and powerful synergy with cards like Oracle of Mul Daya to play tons of lands