Here are the must-have cards for the deck: 3 Niv-Mizzet Reborn 4 Bring to Light 4 Sylvan Caryatid 2 Paradise Druid 4 Teferi, Time Raveler 2 Abrupt Decay 1 Supreme Verdict 1 Utter End 2 Uro, Titan of Natures Wrath 2 Siege Rhino 26 Lands Thats 51 cards, which leaves us with only nine flex slots
With only a few dozen games played, my early takes might be a bit off, but that's the thrill of new games, right
It replaces every one of them with a card draw, and it even fixes your mana with its mana ability
It's played exactly like you would normally play magic except you drink whenever certain things happen, such as: -Everytime you lose 1 life you drink for 1 second -Everytime a creature you control dies you take 1 drink -If you or your team loses the game, take a shot -If the game goes on longer than 30 minutes then everyone takes a shot
While 150 HP lacks a little compared to other cards in the meta its role is purely offensive