Still, a card like this is better in the early game, and has diminishing returns as the game goes on, and you cant count having treasure early, so dont expect to fire this off on turn one or two for the more effective mode This doesnt have good base stats, but it does have a good combat damage trigger
You just want to hit it exactly enough times to get across the finish line
Like I said, the legend rule is pretty confusing
Quick expansion: Goblin King, Goblin Trashmaster, Quest for the Goblin Lord, Goblin Bushwhacker, Reckless Bushwhacker, Patron of the Akki, Goblin Lookout, Goblin Pyromancer, Goblin Offensive, Ib Halfheart, Goblin Tactician, Goblin Warrens, Krenko, Tin Street Kingpin, Goblin Matron, Siege-Gang Commander, Skirk Fire Marshal, Goblin Grenade, Arms Dealer, Goblin War Strike, Gempalm Incinerator Goal cards: Goblin Rabblemaster, Legion Warboss, Goblin Lackey, Warren Instigator, Moggcatcher, Goblin Recruiter Tribal commander: Pashalik Mons MINOTAURS Minotaurs are a real underdog tribal choice, with only a fraction of the support available to elf or goblin decks
You can also use Wheel of Fortune in combination with Jeskas Will to net a ton of red mana while repeatedly casting Wheel of Fortune