While the life points you get to play with are fairly low, with the right number of blockers and control options, you can definitely take the initiative and win most of your battles
This can be less of an issue if youre actively playtesting a known format with a friend or two who have an in-depth knowledge of the card pool, but bringing a bunch of proxies that look nothing like Magic cards to your local Commander night only makes things complicated and rather unpleasant for all parties
That is clearer, but its also a little disappointing
It's a 0/4 and it doesn't get the 3/0 and flying unless you have completed a Dungeon making it a glorified wall, who knows how long that takes
In: Cultivator's CaravanCultivator's Caravan, MillikinMillikin, Leaden MyrLeaden Myr, Foundry InspectorFoundry Inspector I also want to give a boost to the win conditions of the deck