The addition of vigilance makes it that much stronger, but can block an additional creature each combat is such a unique effect, and in the format where most people claim to slot cards for redundancy, or still wrongfully cling to the 8x8 theory , youd expect High Ground to show up more
This is also a very aggressive planeswalker design, so it defends itself fairly poorly you cant simply cast Chandra and remove a threat, a near-and-dear ability for playable walkers
One side has a 4/4 that gives out double strike like candy on Halloween, but Sword of the Realms on the back side is a strong equipment itself
Its controller creates a token thats a copy of it, except its not legendary and its an artifact in addition to its other types
This doesnt double as a finisher itself the way that Finale of Devastation does, except that casting this for x=8 and finding Craterhoof Behemoth is usually close enough