Originally, the card did not prevent the opponent from taking damage after its effect resolved, and it also forced them to, for the following three turns, discard any new monsters they drew with 1500 or more attack points
This is due to a combination of the card playing at sorcery speed and so asking that you tap out, and also due to the fact it gives you more raw resources than Dig but no real selection on what those resources are
With Pokemon TCG Pocket arriving and giving players a cozy and comfy way to collect cards from their mobile devices, the traditional question has arisen
But just how valuable can trading cards be
in the case of the wardens, I undersand that WotC had their ability trigger only on their controller's end step, to avoid rendering Deathreap Ritual completely obsolete, but why is the first ability of the amulet usable only as a sorcery, when the second ability can be used as an instant