Balance fighting, item, and trainer cards Having a Pokmon TCGP deck only full of fighting Pokmon wont get you very far in battles

Aboleth Spawn Abstruse Archaic Adric, Mathematical Genius Ancient Greenwarden Annie Joins Up Annie Joins Up Brokers Confluence Clara Oswald Cloud, Midgar Mercenary Consign to Memory Defabricate Delney, Streetwise Lookout Deny the Witch Detect Intrusion Disallow Drivnod, Carnage Dominus Echo, Perceptive Prodigy Echoes of Eternity Elesh Norn, Mother of Machines Emerald Dragon Emerald Dragon Ertai Resurrected Felix Five-Boots Firebender Ascension Gandalf the White Gogo, Master of Mimicry Green Slime Harmonic Prodigy Isshin, Two Heavens as One Isshin, Two Heavens as One Katara, the Fearless Kirol, Attentive First-Year Krang, the All-Powerful Lithoform Engine Louisoix's Sacrifice Mirror Room // Fractured Realm Mirror Room // Fractured Realm Mister Fantastic Naban, Dean of Iteration Nimble Obstructionist Overcharged Amalgam Panharmonicon Panoptic Projektor Peter Parker's Camera Phenomena Recorder Repudiate // Replicate Repudiate // Replicate Return the Favor Roaming Throne Roaming Throne Sanctum of All Scientist Supreme of A.I.M

Sometimes you draw a bunch of cards by chaining Mishras Bauble, sometimes you play a couple removal spells, maybe a threat, and other times you just Lightning Bolt someone four times and end the game
unfair dichotomy though much more shades of gray than black and white extends to other decks, too, of course
Popular landfall token generators like Scute Swarm can make it easy to have excess creatures to sacrifice to this commanders attack trigger