And while its win condition may be considered straightforward, it simply gets the job done, and theres nothing wrong with that
Infernal Spawn of Infernal Spawn of Evil: A card that creates an Infernal Spawn of Evil token, continuing the theme of demon-spawned chaos
In recent large sets, the breakdown of printed rarities has looked something like this: Kaladesh : 15 mythics, 53 rares, 80 uncommons, 101 commons, 15 basic lands And of course, the various rarities are distributed in booster packs in a 1:3:10 ratio (rare:uncommon:common), with mythic rares appearing in 1/8 packs, or about 12.5% of the time
Doesn't Magic have a rule against infinity
You can combine this with wheels and something like The Locust God to just make loads of tokens, or you could commit to messing around with Snakes and make it a tribal deck