Instead, it's the fact that it allows the player to draw two cards when an equipped creature dies that pushes it over the top The potential card advantage is unreasonable for a single mana investment, especially since the -1 to Toughness makes it extremely easy for the player to kill their own creatures on command
Of course, with the large selection of stages in the games, you can quite likely find the perfect stage to play in to complete every mission
Scavenging: It's great for any clue-er but useless for the class it's in, as all survivors have medium to low int
the next, you command an unstoppable army of the undead, each creature youve milled now bending the knee
On the opponent's turn after Budew attacks, they cannot play item cards, which can greatly hinder their ability to establish a board state