Arena offers two versions of Brawl, with both being best-of-one play: Brawl 100 -card (including your commander) singleton of eternally-legal cards Standard Brawl 60 -card (including your commander) singleton of Standard-legal cards If youre just starting to build your Magic Arena collection, Id recommend building a Standard Brawl deck first
And, of course, what would Wolverine be without his healing factor, so of course this card also has Regenerate, which will help you keep those hard-fought-for counters should he get taken out (and avoid that annoying Commander tax, if this card is your Commander)
It magnifies, massive, damage that can be split up, like Arc Lightning into dealing 9 damage, and it increases damage to foes and their things only, so Red mass burn damage like Pyroclasm will deal four to your foes, but only 2 to your stuff
So far, it would seem the first batch of Dual-Ink cards are tuned to specific playstyles or Ink combos that are lacking
It also gains life at the three artifact threshold, giving it some extra utility