Today, I'll be introducing the designers from exploratory design and vision design, I'll start telling the story of how Duskmourn was mechanically created, and I'll be showing off two cool new preview cards, both with an exciting new mechanic in the set
So, the main idea behind Grusilda is that we want to have a ton of beasties in our graveyard, and then swoop them right back out, but horrifyingly combined into singular creatures the likes of which have yet to be recognized by sanctioned play
Neverwinter Hydra Neverwinter Hydra has ward 4, which helps a lot in surviving opposing removal
Even the Warhammer 40,000 decks, which likely would have benefitted from an admittedly less profitable tie-in with the fantasy Age of Sigmar over sci-fi 40k, could skirt past without too much notice
It combines removal (first half) with inevitability (second half), which I think makes it a strong pick in Limited