The scales up quite nicely, giving your three power of evasive creature for four, six power for six, and nine power for eight
This means players can still put up a fight against decks where interacting on the stack is important, but this deck is more vulnerable in matchups where leaning on speed alone is more important
When picking between formats, archetypes, and individual deck construction, theres no end of decisions to be made
True, Index doesnt let you draw cards, but you just saw 5% of your library on turn 1 and are able to manipulate your next few turns the way you choose
The options available are Amber/Amethyst, Ruby/Emerald, and Sapphire/Steel, all containing 60 pre-selected cards of the appropriate pairing that cover the essentials while including a few power players