I like some decisions that have to be made to outrace my opponent on the lore track
When, at the beginning of their turn, a player can no longer draw any cards from his or her library , that player has lost

Ancient Silver Dragon Ancient Silverback Bonds of Quicksilver Bound by Moonsilver Felisa, Fang of Silverquill Gavony Silversmith Karn, Silver Golem Moonsilver Key Moonsilver Spear Quicksilver Amulet Quicksilver Behemoth Quicksilver Dagger Quicksilver Dragon Quicksilver Elemental Quicksilver Fisher Quicksilver Fountain Quicksilver Gargantuan Quicksilver Geyser Quicksilver Sea Quicksilver Wall Quicksilver, Brash Blur Quicksilver, Pietro Maximoff Quicksilver, Speedster Reaper of Flight Moonsilver Saheeli's Silverwing Scheming Silvertongue Shadrix Silverquill Silver Bolt Silver Deputy Silver Drake Silver Erne Silver Knight Silver Myr Silver Raven Silver Sable, Mercenary Leader Silver Scrutiny Silver Seraph Silver Shroud Costume Silver Surfer, Cosmic Voyager Silver Surfer, Galactus's Herald Silver Wyvern Silver-Fur Master Silver-Inlaid Dagger Silverback Ape Silverback Elder Silverback Shaman Silverbeak Griffin Silverblade Paladin Silverbluff Bridge Silverchase Fox Silverclad Ferocidons Silverclaw Griffin Silvercoat Lion Silverflame Ritual Silverflame Squire Silverflame Squire Silverfur Partisan Silvergill Adept Silvergill Douser Silvergill Mentor Silvergill Peddler Silverglade Elemental Silverglade Pathfinder Silverpelt Werewolf Silverquill Apprentice Silverquill Campus Silverquill Charm Silverquill Command Silverquill Lecturer Silverquill Pledgemage Silverquill Silencer Silverquill, the Disputant

Good all around, just better in certain places
Well, it turns out there's already a card for that