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The white one had a static ability, the black card had an activated ability, and the other three cards had a triggered ability
This card is still as powerful as ever, even with new cards constantly being added to the game to stop the opponent from drawing or destroying cards on the field if they are activated
The release of Mythical Island coincides with an expert solo battle event
This, combined with the fact that the archetype's own Normal Traps, "Farewelcome Labrynth", "Labrynth Barrage", and "Welcome Labrynth", are ineffective at removing monsters due to their restrictive conditions and effects (in the case of "Welcome Labrynth", it requires the archetype's Field Spell, "Labrynth Labyrinth", to be able to remove monsters), strongly encourages the player to use non-archetypal traps