Devour For Power had maybe five cards that let you mill yourself, while Sultai Arisen has 14 at various spots on the curve: Hedron CrabHedron Crab Life from the LoamLife from the Loam Will of the SultaiWill of the Sultai There are 51 cards that mention the graveyard in some capacity, including these excellent grindy midgame pieces: Teval's JudgmentTeval's Judgment Diviner of MistDiviner of Mist Conduit of WorldsConduit of Worlds Kishla SkimmerKishla Skimmer Finally, you need your closers: Lord of ExtinctionLord of Extinction Afterlife from the LoamAfterlife from the Loam Colossal Grave-ReaverColossal Grave-Reaver The deck is just good, not-so-clean, fun with its constant churning of the yard for hijinks and value
Meanwhile, Pippin is making life extremely difficult for attackers, blockers, or other effects that want to interact with your creatures, and with vigilance, Pippin can even get in on attacks if you need him toperhaps hes a Ring-bearer
My first deck was Gruul's Blanka, Ferocious Friend
They have one of the most comprehensive card catalogs on the market, with listings for just about any single you can imagine
Permanents with vanishing have time counters and get sacrificed when the last time counter gets removed