Their high willpower ensures they can withstand early-game removal spells, cementing them as a powerful anchor for any deck relying on fast-paced questing
You generally get a card thanks to haste, and it hits pretty hard
My prediction may have missed the mark, but it wasnt by much, as sapphire lands itself in the Top 3, just behind amethyst and ruby
Ardbert, Warrior of Darkness Ardbert, Warrior of Darkness hits everything I like in a card: It accrues a ton of value, its aggressive, it rewards you for playing multicolor spells this wont usurp Jodah, the Unifier or anything as a legends-matter commander, but it looks like a solid entry into Orzhovs ranks
There is no real cost to the card draw effect other than the cards play cost, but oftentimes you are left with the character or item in play even after using it