While there are some other phenomenal options, these are the ones I think are most universally good, and will help be the glue in your decks
Card Name Ball Lightning Mana Cost Type Creature Elemental Rarity Rare rules Text Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Haste (This creature can attack and as soon as it comes under your control.)At the beginning of the end step, sacrifice this creature
Having a card revealed to your Fact or Fiction that your opponent actively doesnt want to have go towards the graveyard is a nightmare scenario for them as far as splitting the piles for you to choose between is concerned, making splitting those piles harder than ever
Let me know on social media, and until next time, enjoy this Serra-themed playlist I put together for the occasion: Recommended Listening: The Magic Story Podcast, Episode 17: The Church of Serra Jacob Torbeck is a researcher and instructor of theology and ethics
Notably, players can't try to save their creatures after you've chosen a creature type