If any player takes 21 points of damage from a commander creature specifically they die
The Wandering Minstrel Rating: 1/10 While I love seeing a potential payoff for being all five colors, I dont think this works very well
That said, if the AI can't just one-shot every enemy at once, they may not pick the targets you would have wanted to take out, and the AI is unreliable with healing/reviving/buffing your units, while you can also forget about the AI using the Math Skill ability to status the enemy instead of nuking them with Holy/Flare
Lands Adventurers Inn Rating: 1/10 Adventurer's Inn is a nice, functional reprint of Radiant Fountain, a card Ive played plenty of in Pauper and Modern, but it doesnt quite cut it here
Still, its a card that'll help you get to max speed and dish out some damage via its activated ability, and its good at different points of the curve