Bracket 4: Optimized Players expect: Decks not to adhere to the cEDH metagame reserved for Bracket 5 Decks to be lethal, consistent, and fast, designed to take people down as fast as possible Game Changers that are likely to be fast mana, snowballing resource engines, free disruption, and tutors Win conditions to vary but be efficient and instantaneous Gameplay to be explosive and powerful, featuring huge threats and efficient disruption to match Generally, you should expect to be able to play at least four turns before you win or lose
In addition, the foil version of these cards can show up in the guaranteed foil slot (along with a plethora of other opportunities)
10 years ago I would suggest cutting Blighted Gorge + Blighted Woodland for 4 Rootbound Crag
It has some of the best pull-rates weve seen in a long while, even if it also has two cards that are close to impossible to find
Doubles and Draws So far, the deck can make extra turns and pull those spells out of the graveyard at will